Welcome to RoboKnights
RoboKnights8569

01 / Elite Ball Knowledge

Elite Ball Knowledge

Eight motors, six servos, and a colour-sorting carousel. Designed entirely in CAD before a single part was cut, then manufactured in-house on our FabLab's waterjet, CNC, Glowforge, and printers.

Full CAD render of Elite Ball Knowledge
  • 8Motors
  • 6Servos
  • 435RPM mecanum drive
  • 100+3D printed parts
  • 16CNC parts
  • 1.7sShooter cycle
Shooter

Shooter

Adjustable hood, weighted flywheel, and a belt-driven turret for auto-aim.

Spice Rack

Spice Rack

Sorts artifacts by colour using a Geneva mechanism with a powered stick transfer.

Intake

Intake

Two-layer compliant roller intake feeding a steep ramp straight into the rack.

Drivetrain

Drivetrain

Mecanum belt drive, dual odometry pods, and a PTO that lifts the whole robot.

02 / Iteration

Nothing works
the first time.

Every subsystem on this robot is a third or fourth attempt. Here is what broke, and what we did about it.

Intake

Getting an artifact off the floor and into a sorting slot without stalling, deforming, or jamming it.

  1. Intake V1 — Active intakeV1

    Active intake

    Faster than a four-bar claw, but bootleg wheels caught on the artifact notches and the ramp slope pressed balls flat.

  2. Intake V2 — Compliant rollersV2

    Compliant rollers

    Silicone rollers and a chain-driven compliant bar. Steeper, flatter ramp with guides to aim the ball at the slot.

  3. Intake V3 — Two-layer compliantV3

    Two-layer compliant

    A second powered row with surgical tubing closes the gap above the rollers, so artifacts stop slipping and breaking colour detection.

Spice Rack

The sorter has to stop dead every time the transfer fires — and a gear-driven spindexer never stopped in the same place twice.

  1. Spice Rack V1 — Simple spindexerV1

    Simple spindexer

    Minimal artifact support. Hard to start and stop cleanly; ended up a centimetre or two out of position and bounced balls back.

  2. Spice Rack V2 — Geneva mechanismV2

    Geneva mechanism

    A Geneva gear lets the motor run continuously while indexing to six fixed stops — under a millimetre of error, tuned to the intake and shooter.

Transfer

Moving a sorted artifact into the shooter fast enough to keep up with the Geneva.

  1. Transfer V1 — Stick transferV1

    Stick transfer

    Carried over from our Robot in 5 Weeks bot. Pushed the ball up mechanically, but reset too slowly to use the Geneva's full speed.

  2. Transfer V2 — Servo wheelV2

    Servo wheel

    An Axon servo driving omni wheels. Right idea, not enough power — balls stalled in the dead space and stopped the rack.

  3. Transfer V3 — 6000 RPM rollerV3

    6000 RPM roller

    Motor swap plus a third roller to cover the dead space. Sorted balls now shoot in tandem — 2–5 second cycles including sorting.

Weighted material analysis

We scored every manufacturing route against strength, weight, repairability, quality, time, availability, precision, cost, and complexity. 3D printing won on total value — so it takes the non-structural parts, goBILDA covers boilerplate, and waterjet is reserved for the drivetrain, which takes hits all match.

3D prints56.5

Fast, cheap, light, repairable

goBILDA46.5

Strong and precise, always in stock

Waterjet32.5

Reserved for high-load structure

03 / Worlds

We tore it down
and started again.

After the State Championship we stopped iterating and started over. Built jointly with our sister team SigmaCorns #22377, the Worlds robot trades the spindexer and the lift for a single straight-shoot path — lighter, simpler, and built around one question: how fast can one artifact get from the floor to the goal?

The Worlds competition robot
  • 2.5sCycle time, down from 8s
  • 2×Scoring rate vs. States
  • 3Artifacts held
  • 360°Shoot-on-the-move turret
Merged storage + transfer

Merged storage + transfer

We retired the spindexer entirely and rebuilt storage and transfer as one belted path. Four inner rollers hold a constant 8 mm of compression, four layers of gecko wheels hand off to the shooter, and the whole assembly runs on two 1150 RPM motors over GT2 belts — so the artifact path is identical every single cycle.

Flywheel shooter

Flywheel shooter

Two 6000 RPM motors driving two steel flywheels, with a dynamically integrated hood through 36° of travel and 10 mm of compression. Steel over aluminium bought us RPM stability and sub-second recovery between shots.

Bearing stack turret

Bearing stack turret

A bearing stack on the top plate lets the turret spin without friction from anything below it. We swapped the 435 RPM motor for two Axon servos and freed a motor for the rest of the robot.

Vectoring intake

Vectoring intake

Curved guides were jamming on multi-artifact pickups, so V3 replaced them with right-biased vectoring wheels, a shallower compliant ramp, and dead wheels at each end that release artifacts while the intake keeps running.

FEA-optimised chassis

FEA-optimised chassis

Finite element analysis on the drivetrain plates showed us exactly where material was doing nothing. The 15.2″ × 14.5″ result is lighter and faster, with Gripforce wheels, pocketed sideplates, and the battery and four motors low in the base for stability.

Ranking-point strategy

Ranking-point strategy

We scored each ranking point against its mechanical cost and committed to the goal RP. That decision let us cut the lift and the brake outright — a lighter, less complex robot aimed squarely at winning matches.